EOR MODEL AND DESIGN FRAMEWORK
Phase 2 - Relationships
The purpose of Phase 2 of the EoR Model and Design Framework is to identify the kinds of relationships that exist within and between the resources identified in Phase 1, to identify the extent to which these meet a learner's needs and how they might be optimised with respect to that learner. (Re-designing Learning Contexts, p118).
Relationships and Interactions between resources, filters and learner
The identification of relationships and interactions between learner, resources and filters is a key element in the EoR Design Framework. These elements (relationships and interactions) need to be optimised to support the learner's learning needs (whether through technology use or through other learning activity). The relationships are complex insofar as any and all resources are potentially related to each other and to the learner (Re-designing Learning Contexts, pp124-125).
Phase 2 involves the identification of four relationship types used to further categorise resources and filters in the learner's EoR:
2.1 Influences Relationships: positive or negative influences on learner access to available resources
2.2 Component Relationships: one element (resource/filter) is part of another (e.g. Subtraction is a part of Mathematics)
2.3 Typology Relationships: one element is a type of another (e.g. a kitchen is a type of room)
2.4 Social Relationships: e.g. between family members, friends or communities
2.1 Influences Relationships
2.2 Component Relationships
2.3 Typology Relationships
2.4 Social Relationships
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