Phase 1


 

EOR MODEL AND DESIGN FRAMEWORK


[Framework Home] [Phase 1] [Phase 2] [Phase 3]


 

Phase 1

 

The purpose of Phase 1 of the EoR Model and Design Framework is the creation of an Ecology of Resources (EoR) Model which identifies potential Forms of Assistance which may act as resources to support the learner's learning activity (Re-designing Learning Contexts, p118). 

 

Forms of Assistance 

 

Forms of Assistance is a term used in the EoR Model and Design Framework to indicate those resources which might act as potential support for learner's learning. Designers and Practitioners using the EoR Model and Framework need to be able to identify these potential resources and the way in which they fit within the learner's context. In addition, the relations and interactions between resources need to be explored as use of the EoR Model and Framework requires a detailed knowledge and understanding of learners' environments and the people, tools and subject matter (knowledge) learners are likely to interact with (Re-designing Learning Contexts, p111).

 

The identification of these Forms of Assistance enables the learner's ZAA to be identified and, through that, the subsequent identification of potential MAPs (More Able Partners). Thereafter the kinds of relation between learner, resource and assistance can be framed through the notion of filtering of the learner's EoR environment (Re-designing Learning Contexts, p115).

 

Forms of Assistance are categorised as being to do with Knowledge and Skills, Tools and People, and the Environment with which the learner is associated or in which the learner is actualising her learning. (Re-designing Learning Contexts, p159).

 


 

Phase 1 of the EoR Design Framework and Model comprises seven steps (Re-designing Learning Contexts, p118-124). These are briefly outlined and summarised below.

 

The seven steps of Phase 1:

 

1.1 Brainstorm the potential resources in an Ecology of Resources

1.2 Specifying the Focus of Attention

1.3 Categorize the Resource Elements

1.4 Identify Potential Resource Filters

1.5 Identify the Learner's Resources

1.6 Identify Potential More Able Partners (MAPs)

1.7 Iterate through Steps 1.1 to 1.6 as necessary

 


 

Element 1.1 (Brainstorming) is the broadest and least focused element in Phase 1.

Elements 1.2 to 1.6 are all linked/related and are designed to narrow down the initial focus.

Element 1.2 will often require several iterations before a suitable Focus of Attention can be achieved.

Element 1.7 may require few or many iterations, and iterative activity need not be sequential, it may be that only some of the steps are repeated in subsequent iterations.

 


 

Some further thoughts:

 

1.1 Brainstorming is about:

 

 

1.2 Specifying the Focus of Attention is about:

 

 

1.3 Categorising Resource Elements is about:

 

 

1.4 Identifying Filters is about:

 

 

1.5 Identifying Learner Resources is about:

 

 

1.6 Identifying MAPs (More Able Partners) is about:

 

 

1.7 Iterations is about: